Abstract
In this study we explored the relationship among personality traits (based on the Big Five Model), game performance, learning gains, and attitudes of forty-four students who played an educational simulation game online. Half of them played in physically separated dyads following a collaborative script, while the other half played individually. The study also used Analysis of Patterns in Time (APT) to analyze the differences among the highest and lowest performers in each setting.
Original language | American English |
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Journal | Proceedings from the Annual Meeting of the Association for the Educational Communications and Technology |
State | Published - 2013 |
Keywords
- Simulation games
- collaborative learning
Disciplines
- Higher Education
- Online and Distance Education
- Computer Sciences