Personality Traits and Performance in an Online Educational Game

Miguel Lara, Seolim Kwon, Theodore Frick

Research output: Contribution to journalArticlepeer-review


In this study we explored the relationship among personality traits (based on the Big Five Model), game performance, learning gains, and attitudes of forty-four students who played an educational simulation game online. Half of them played in physically separated dyads following a collaborative script, while the other half played individually. The study also used Analysis of Patterns in Time (APT) to analyze the differences among the highest and lowest performers in each setting.


  • Simulation games
  • collaborative learning


  • Higher Education
  • Online and Distance Education
  • Computer Sciences

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