TY - JOUR
T1 - Identifying the Key Features in Computer Learning Games
AU - Su, Bude
AU - Draper Rodriguez, Cathi
N1 - Understanding software features that have the greatest impact on student learning and engagement is important when choosing technology for the classroom. In order to identify necessary features in the areas of math and literacy, two studies with different populations were conducted.
PY - 2012/2/7
Y1 - 2012/2/7
N2 - Understanding software features that have the greatest impact on student learning and engagement is important when choosing technology for the classroom. In order to identify necessary features in the areas of math and literacy, two studies with different populations were conducted. Through examining the differences in two games for each study, gaming features that positively contribute to learning outcomes and academic engagement were identified. The first study, conducted at a pre-school, focused on literacy; the second study was conducted in an after school program and focused on math. This paper presents the preliminary findings of the two research studies as well as the practical implications of using learning games with preschool and upper elementary children.
AB - Understanding software features that have the greatest impact on student learning and engagement is important when choosing technology for the classroom. In order to identify necessary features in the areas of math and literacy, two studies with different populations were conducted. Through examining the differences in two games for each study, gaming features that positively contribute to learning outcomes and academic engagement were identified. The first study, conducted at a pre-school, focused on literacy; the second study was conducted in an after school program and focused on math. This paper presents the preliminary findings of the two research studies as well as the practical implications of using learning games with preschool and upper elementary children.
UR - https://www.learntechlib.org/p/39414/
M3 - Article
VL - 2012
JO - Proceedings of Global TIME: Global Conference on Technology, Innovation, Media & Education 2012
JF - Proceedings of Global TIME: Global Conference on Technology, Innovation, Media & Education 2012
ER -