Educational Games in the PK-12 Environment

Cassidy Bennett, Amelia Weingart, Cathi Draper Rodriguez, Bude Su, Teresa Sundholm

Research output: Contribution to journalArticlepeer-review


The purpose of this research was to determine the effect of computer learning games on the math skills and attitudes of upper elementary (4th – 6th grade) children in terms of learning outcomes, level of engagement and satisfaction. The presenters will discuss the preliminary findings of this research as well as the practical implications of using learning games with this population. Additionally, the presenters will discuss the impact of the different features of each game, participants’ math attitude data and why these findings are important to educators. The last purpose of this presentation is to discuss future research opportunities as well as recommendations for future research.
Original languageAmerican English
JournalProceedings of SITE 2010--Society for Information Technology Teacher Education International Conference
StatePublished - 2010


  • Curriculum and Instruction
  • Science and Mathematics Education

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